Our story begins in the capital, where Shiren the Wanderer and his sidekick Koppa encounter an old friend. Known as Sensei he is both Shiren's uncle and his master, having taught him the way of the blade. Sensei offers Shiren a key that is said to unlock the legendary Karakuri Mansion, a labyrinth of dangerous traps, fell beasts, and treasure untold. Shiren excepts the key, the wanderlust inside him striking his heart like lightning as he holds it in his hand. But this is only the calm before t... развернуть
Wii | 09.02.2010 |