The City of the Damned: Apocalypse is a single-level PWAD for Doom II using the GZDoom source port. It was designed by Daniel Gimmer (Tormentor667). It is the sequel to The City of...
Jade Earth is a single-level PWAD for Doom II. A massive UAC base hidden deep underground. Save, soldier, because you're going to need it (par time 1:20:00).
Community Chest (cchest.wad) is a 2003 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a limit-removing source port to play. A sequel,...
Community Chest 2 (cchest2.wad) is a 2004 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port to play, althou...
Community Chest 3 (cchest3.wad) is a 2007 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port to play. It is...
Community Chest 4 (cchest4.wad) is a 2012 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port with increased...
Crumpets is a set of ten short, Boom-compatible maps released by Zachary Stephens (Ribbiks) in 2015. The WAD was named as a runner-up at the 2015 Cacowards.
Struggle - Antaresian Legacy is a 32-level partial-conversion megawad for Doom II requiring a limit-removing source port. It was released by antares031 in 2018 and won of one of th...
Antaresian Reliquary is a compilation of levels, designed for various community projects for the last 4 years. Seven levels with different themes and limitations were selected for...
Rowdy Rudy's Revenge: a 10 map partial conversion. 100% vanilla, heavy on the dehacked.
Rowdy Rudy is back and he's madder than ever!
Breach is a map for Doom II requiring a limit-removing source port to play. It was designed by Alun Bestor (Viggles). It originally used the music track Waiting For Romero To Play;...
Saturnine Chapel, also known as MNENMA 0 is a single-level PWAD for Doom II that requires a Boom-compatible source port to play. It was designed by Darryl Steffen (dobu gabu maru)...
The Eye is a single-level PWAD for Doom II using a Boom-compatible source port. Its author is Cyriak Harris (mouldy) and it uses the music track Octo from Hexen. The Eye was awarde...
t's more than just a reskin of Nazis. Really, apart from the bullet tracers, this is effectively designed from scratch, using borrowed TekWar enemy sprites to give the mod a sort o...
Doom Zero is a 32-level megawad for Doom II, using DeHackEd to introduce new monsters, created by Christopher Golden (DASI-I) of Iruka Software. It was originally released on Septe...
The Brotherhood of Ruin is a 2003 episode of seven maps for Doom II, created by Kristian Aro. The maps in Brotherhood of Ruin do not have names. However names have been implemented...
DOOM meets Deus Ex. This map is a love letter to cyberpunk genre as a whole and the Deus Ex franchise in particular. Using the whole new set of custom made textures, the project a...
Skulldash is a megawad and time-trial styled gameplay mod for GZDoom (3.2.0 and higher) created by Joshua O'Sullivan (Dragonfly). The original version, containing 32 levels, was re...
Temple of the Lizardmen is a Doom II mod intended to blend Doom's gameplay with Unreal in an ancient temple themed mapset.
Temple of the Lizardmen 2 is a ten-level PWAD by Alando1, released in 2010. It received mention in the Cacowards feature that year as not quite a runner-up, but a recommended play...
Return to Hadron is a work in progress remake of ConC.E.R.N.ed, a Doom megawad created by Matt Powell (cannonball) for limit removing source ports. The first episode was released i...
Temple of the Lizardmen 3 is a 32 map wad and the third entry of the Temple of the Lizardmen series of Doom wads known for borrowing elements from the Unreal games
Temple of the Lizardmen 4 is the fourth entry in the Temple of the Lizardmen series of mods. This entry was intended to combine the more action packed style of Lizardmen 2 with the...
What does Temple of the Lizard Men 5 bring to the series? - Larger and more complex maps. - Two hub maps allowing the player to choose which level they want to play first and in w...
dead.wire is a single-level PK3 for Doom II that requires GZDoom source port to play. It was designed by Xaser Acheron. The map was granted one of the 22nd Annual Cacowards, and w...
dead.air is a single-level PK3 for Doom II that requires GZDoom source port to play. It was designed by Xaser Acheron. It was released in December 2016 and is the spiritual sequel...
Sheer Poison is a single-level PWAD for Doom which occupies E2M1 level slot. It was designed by Zan-zan-zawa-veia. It uses new music track as a replacement. The map has received on...