The mid-eighties saw the inception of a genre known as run-and-guns, which were popularized by the likes of Capcom's Commando and SNK's Ikari Warriors. At their base, these games were akin to shoot-em-ups, except they didn't take place in airplanes or starcrafts as was the norm of the time. Most of them did not scroll automatically and allowed the player a bit more breathing room hence, but they still pressured players with lots of bullets and aggressive enemies. Most big companies offered at le...
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