A surreal and very original game by Geoff Crammond
The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. Energy plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you.
The object of each level is to absorb The Sentinel and Hyperspace to the next from his van...
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