It's a dark and stormy night when Mickey and friends drop in at a haunted house looking for directions; the front door slams shut, locking the group in, and the five of them spread out to search the house for keys. The house is haunted by three friendly ghosts that only Pluto and the player can see; Shaky, Quaky and Clyde, who assist the group by making keys available as Mickey and pals solve six puzzles.
Silverware dances, a stuffed bear yawns and stretches, spiders scurry about as the player...
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