Like the original Salamander, and as opposed to the Life Force releases, Salamander 2 abandons the selection-bar based power-up system, in favor for a simplified system that focuses on powering weapons up based on specific icons. For example, the player cannot increase his ship speed until a speed icon is picked up; additional speed icons further increase the ship velocity. Several weapons, when additionally upgraded, turn into a 'super' weapon for approximately ten seconds. If the player has t... развернуть
PlayStation Portable | 25.06.2007 |
PlayStation | 06.07.1996 |
Sega Saturn | 19.06.1996 |
Arcade | 31.03.1996 |