Nova is essentially an RPG with horizontal Level Scaling, which means that any advantages players get over other players are temporary, with skill and game-knowledge being the primary determining factors in player success.
When a player logs into the game, they are presented with 5 points of interest: The Courtyard, the Kingdom, the Desert, the Forest, and the Dungeon. These locations' unique objectives and loot combined with their varying aesthetics and purposes give them each a unique persona...
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