The game begins in the small town of Sorpigal-by-the-Sea on the east of the Peninsula. A party of raiders arrive by ship to the region, on a task to reach the city of Karthal to bring the remains of their teacher to a temple there. Upon arriving they meet with a mysterious man named Dunstan, who reveals the city is closed off to outsiders following a coup, along with news that the town is also closed off as well following a spate of disappearances and problems. Aiding the town's garrison, the raiders deal with a spider's nest in the town's well allowing the town to open up again, and then take on further work to deal with naga in a nearby lighthouse, members of a cult operating in the region, followed by dealing with bandits in the nearby woods. Impressed, the garrison's captain sends the raiders to Castle Portmeyron to meet with the new governor, Jon Morgan, only to find the castle invaded by brigands and militia. Fighting against them, the group rescue the governor and agree to assis...
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