You have guilds at your service, through which you summon heroes to the kingdom and issue orders on the task board. Heroes can make their own decisions, but the substantial rewards they see on the task board will guide them where needed. Or it might not, if they are drunk or set on buying themselves a new weapon!
Each hero in the game has their own value system, determining their preferences and influencing their behavior and decisions. Thieves are ready to tickle a dragon for gold, while paladins eradicate evil with enthusiasm, and free of charge. A wise ruler can use this to their advantage.
In the tavern, over a mug of ale, heroes gather in parties to take on the serious challenges that the land of Lessaria presents. Together, they become stronger, complementing each other's skills and compensating for weaknesses.
A king must take care of his people, manage and oversee construction! Guilds of heroes, equipment and potion shops, resource gatherer homes...
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