In Joining Hands the player places creatures named 'peablins' on a board of hexagons. Each peablin has 1 to 6 hands each; when two peablins are adjacent to each other, they join hands. If all hands of a peablin are joined, the peablin is happy.
But there are other kinds of peablins -- some can move their hands, some cannot; some cannot be moved at all; some are only happy if they have no neighbors, while others scare adjacent peablins. The game contains over 150 boards, with all kinds of shap...
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