The playerbase-driven world of FIEFDOM evolves with the combined matches of its playerbase. We start off in the year 1391 A.C., following the Siege of Anghenor. The defeated Renhirites retreat to reorganize, hoping to take revenge for the fall of their beloved capital. Meanwhile, the Sulmites face internal upheaval on the wake of their victory, slowing down their efforts as their mercenary allies show different, ulterior motives. The watchful eye of the far-away power of the Margravate of Mazovia awaits to enter the conflict in a more... "official" manner.