The turn-based stategy management game giving the delightful tension. The Player opened an inn for two guilds with the dungeon just around the corner. Let's make a lot of money. The two guilds are hostile, but it's OK if they don't get caught!
The two guilds are hostile, but it's OK if they don't get caught!
The sea guilds and mountain guilds, who have been archenemies for a long time, head to one dungeon. Sara makes a contract with a dragon and decides to open a suspicious inn in the cave in front of the dungeon. There is only one entrance, but two guilds are approaching. The only thing that matters is that you don't get caught double-dealing!