Get ideas. Write short stories. Sell them to magazines. Try and keep happy and not give up from all the rejections.
In a nutshell: - A micro RPG with about 2-4 hours of play for each run - Randomized worlds, dungeons, and cities - A cool personality profile at the end of each game based on your...
You wake in a circle of speaking stones, in a strange sunless land filled with ruins and monsters. You remember going to sleep, back in your world, on a hill near the cresting ligh...