Destroy All Pixels was started in mid-2016 as a solo indie games studio by Richard Patching. With a degree in games development, Richard has been a professional developer for 10 years, mostly writing large scale web apps. In 2012, Richard was involved as assistant producer to Chris Parsons on a space simulation rpg game Sol Trader which was released on Steam in 2016.
Richard decided to start working on a debut solo project soon after and made the first code commits for what would become 'Call the Blacksmith' in August, 2016.
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