"You are dragged into a house in the middle of nowhere. The last few hours? Days? Are all a blur. Who is this person who won't show their face? Why won't they answer any of your questions? Your friends... you have to find your friends..."
"When making Alone I really wanted to challenge old-school RPG stereotypes of level and encounter design. Like others who enjoy RPGs I had played many of the old classics and spamming the same abilities through menus with key memory on felt like holding down the 'A' button leads to assured victory. With Alone I wanted to put a little more into the combat and gameplay sides and less into the narrative fiction of the world."
-Fengraf Games
These are some of the ways Alone changes the game on what a classic RPG can be.
Story - Alone is somewhat light on the narrative front. Most of the game's story is optional and much of it can be completed in or out of order and without speaking to the characters you find th...
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