A one-to-many-room puzzler.
This intricate all-text reworking draws on the Gothic, as well as Clue, to simulate seven characters working to outwit the killer in their midst.
The phone rings. Oh, no — how long have you been asleep? Sure, it was a tough night, but... This is bad. This is very bad.
Worldsmith is an exciting, immersive text game. Type in commands and explore the World, solve puzzles, talk to people and play the Game of Worlds. In Worldsmith, you control the st...
A text adventure that is written almost entirely in gibberish. Players must puzzle out the general meaning of the game's text in order to progress.
The only thing worse than being a village idiot is being an unemployed village idiot. Maybe it’s time to change careers. Maybe it’s time to be a knight.
You're an ordinary Soviet citizen, but to your surprise you are selected to play a highly important part in the defense of the Motherland - and then the crisis comes...
With the cantankerous Wizard of Wordplay evicted from his mansion, the worthless plot can now be redeveloped. The city regulations declare, however, that the rip-down job can't pro...
Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archiv...
Fantasy Interactive Fiction created by Andrew Plotkin, as both a game and an introduction to the genre.
You are locked in a cell, a position that is not unfamiliar to you- it's one of the hazards of the job. You decided to try one last, big job, and now you are locked in the deepest,...
An interactive tale of strange conspiracy. Pull up your hood, lower your gaze and enter the city of Zendon. If you can gather enough information, you may just be able to change th...
The black gate at the east end of the schoolyard is closed, locked. The After School Program does not relinquish its warriors willingly. Here is where the mud is thinnest on the g...
Manhattan, May, 1954. The last few years, you've settled into a routine. You work at the bank, you go home, you occasionally have dinner with your mother. It is all acceptably ord...
A piece of interactive fiction written by David Fisher. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want t...
The first Taleframe game based on the 90s children's horror soap opera.
The Fish of Māui. The Land of the Long Cloud. Aotearoa. An entire continent of untamed wilds, and the last place on Earth where dinosaurs still roam. If only you'd come ashore unde...
A piece of interactive fiction written by J. Robinson Wheeler, featuring IF luminary Andrew Plotkin in a parody of the movie Being John Malkovich.
A short piece of Interactive Fiction written by Jon Ingold.
You should carry the bag. I'm more of a delegator. A work of interactive fiction by Ryan Veeder.
Varkana is the name of a region in a world with a timeless, mildy fantasy/sci-fi setting (some technological and magical elements are present at this moment, but not prevalent), wi...
Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. A piece of interactive fiction written by Jerem...
An interactive fiction about perfume, memory and new meanings, with heavy use of procedural generation.
This is where I end and you begin. That, at least, is what I want to think. I don’t know you. Perhaps one day I will. But this Implementation-rather, its copies-are my seeds blowin...
Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand. A p...
Someone's been bopping the field mice on the head, and only Good Fairy, Senior Detective can find out who. A parser-driven noir adventure based on the interactive fiction of Ryan V...
Interactive Fiction created by Andrew Plotkin, where the objective is to escape a virtual room.
A text adventure game about an orc named Grunk and a pig who would much prefer to remain lost.